Deconstructing Bézier curves
Graphists, animators, game programmers, font designers, and other graphics professionals and enthusiasts are often working with Bézier curves. They're popular, extensively documented, and used pretty much everywhere. That being said, I find them being explained almost exclusively in 2 or 3 dimensions, which can be a source of confusion in various situations. I'll try to deconstruct them a bit further in this article. At the end or the post, we'll conclude with a concrete example where this deconstruction is helpful.
Source: Deconstructing Bézier curves.