Plurrrr

week 03, 2023

Always read the first error message first

In training classes, one of the things I always say (besides “Ask questions!”) is “Always look at the first error message, not the last one.” It’s so tempting to look at the last line of the compiler’s output first: after all, it’s the one that’s right there in front of you when the compiler finishes running. You think, “Well, I need to fix all the errors at some point anyway; might as well start here.” It’s a trap! Suppress that temptation, and scroll up to the first error message first.

Source: Always read the first error message first, an article by Arthur O’Dwyer.

Replacing Pandas with Polars. A Practical Guide

Everyone is talking about Polars. Polars is supposed to replace Pandas. Will it? Maybe 10 years from now. You can’t untangle Pandas from everywhere it exists overnight. Do you still want to replace Pandas with Polars and be one of the cool kids? Ok. Let’s take a look at a practical guide to replacing Pandas with Polars, comparing functionally used by most people.

Source: Replacing Pandas with Polars. A Practical Guide, an article by Daniel Beach.

Getting Started With Java Development in 2023

The immense breadth of Java and its ecosystem, having grown and matured over nearly three decades, can also be challenging though for folks just starting their careers as a Java developer. Which Java version should you use? How to install it? Which build tool and IDE are the right ones? For all these, and many other questions, there are typically a number of options, which can easily overwhelm you if you are new to Java. As the platform has evolved, tools have come and gone, things which were hugely popular years ago have fallen into obsolescence since then. As related information can still be found on the internet, it can be hard to identify what’s still relevant and what not.

The idea for this blog post is to provide an opinionated guide for folks getting started with Java development in 2023, helping you with your very first steps with that amazing platform. Note I’m not saying that the things I’m going to recommend are the best ones for each and every situation. The focus is on providing a good getting-started experience. Some of the recommended tools or approaches may make less sense to use as you get more experienced and other choices might be better suited for you then, based on the specific situation and its requirements.

Also, very importantly, there is a notion of personal taste and preference to these things, those are my recommendations, and those of others might look different, which is perfectly fine.

Source: Getting Started With Java Development in 2023 — An Opinionated Guide, an article by Gunnar Morling.

Thoughts on the Python packaging ecosystem

This post is a bit long, so here’s the key points I’m making:

  • The Python packaging ecosystem unintentionally became the type of competitive space that it is today.
  • The community needs to make an explicit decision if it should continue operating under the model that led to status quo.
  • Pick from N different tools that do N different things is a good model.
  • Pick from N ~equivalent choices is a really bad user experience.
  • Picking a default doesn’t make other approaches illegal.
  • Communication about the Python packaging ecosystem is fragmented, and we should improve that.

Source: Thoughts on the Python packaging ecosystem, an article by Pradyun Gedam.

Rust should own its debugger experience

40% of Rust Developers believe Rust's debugging experience could use improvement. And that's not surprising: when we write code we make assumptions, and sometimes we assume wrong. This leads to bugs, which we then track down and fix. This is what we call "debugging", and is a core part of programming. The purpose-built tools which help us with debugging are called "debuggers".

Unlike the Rust compiler, the Rust project doesn't actually provide a "Rust debugger". Users of Rust are instead expected to use a third-party debugger such as gdb, lldb, or windbg to debug their programs. And support for Rust in these debuggers is not always great. Basic concepts such as "traits", "closures", and "enums" may have limited support. And debugging async code, or arbitrary user-defined data structures may be really hard if not impossible. This limits the utility of debuggers, and in turn limits the Rust user's debugging experience.

Source: Rust should own its debugger experience, an article by Yoshua Wuyts.

Breaking the Snake: How Python went from 2 to 3

I was on the cusp of the Python 2→3 transition being the last class in my grad school to learn Python 2, so I remember being put off by Python 3. By then the transition had been going on for almost a decade so a lot of libraries had already been updated. But the final date for Python 2 was no where in sight. I was lucky that my transition was relatively painless, but it wasn’t for a lot of people. Lets take a look back and see how it started, but first a little housekeeping.

Source: Breaking the Snake: How Python went from 2 to 3, an article by Diego Crespo.

The Surprising Things That CSS Can Animate

When you think of animating CSS properties, which ones come to mind? I recently started wondering about the ones that don’t come to mind — properties that aren’t typically associated with animation, but turn out to be animatable.

This articles explores some of the unexpected things that CSS can animate and some nifty things you can do by animating them.

Source: The Surprising Things That CSS Can Animate, an article by Will Boyd.

Some reasons to avoid Cython

If you need to speed up Python, Cython is a very useful tool. It lets you seamlessly merge Python syntax with calls into C or C++ code, making it easy to write high-performance extensions with rich Python interfaces.

That being said, Cython is not the best tool in all circumstances. So in this article I’ll go over some of the limitations and problems with Cython, and suggest some alternatives.

Source: Some reasons to avoid Cython, an article by Itamar Turner-Trauring.

Examples of problems with integers

Hello! A few days back we talked about problems with floating point numbers.

This got me thinking – but what about integers? Of course integers have all kinds of problems too – anytime you represent a number in a small fixed amount of space (like 8/16/32/64 bits), you’re going to run into problems.

So I asked on Mastodon again for examples of integer problems and got all kinds of great responses again.

Source: Examples of problems with integers, an article by Julia Evans.

Why I Like Nox

Ever since I got involved with open-source Python projects, tox has been vital for testing packages across Python versions (and other factors). However, lately, I’ve been increasingly using Nox for my projects instead. Since I’ve been asked why repeatedly, I’ll sum up my thoughts.

Source: Why I Like Nox, an article by Hynek Schlawack.

Inside Man (2006)

A police detective, a bank robber, and a high-power broker enter high-stakes negotiations after the criminal's brilliant heist spirals into a hostage situation.

In the evening I watched Inside Man. I liked the movie a lot and give it an 8 out of 10.

Rust concepts I wish I learned earlier

This blog post is meant to cover my experience going down the Rust rabbit hole and tips I wish some learning resources could have taught better. Personally, I cannot learn a new language from simply watching youtube videos, but rather through seeking out solutions for myself, making mistakes, and feeling humbled by the process.

Source: Rust concepts I wish I learned earlier, an article by Raul Jordan.

How to avoid bounds checks in Rust (without unsafe!)

You can often hear online that indexing into a slice, such as my_slice[i] is slow in Rust and you should do something else instead for performance.

The details, however, are murky. There’s little in the way of benchmarks, and hardly any documentation on removing this overhead without resorting to unsafe code.

So after optimizing a bunch of high-profile crates by removing bounds checks (and also removing unsafe code from some of them), I figured I should write down the results, and the techniques I discovered.

Source: How to avoid bounds checks in Rust (without unsafe!), an article by Sergey "Shnatsel" Davidoff.

Symmetric encryption

Symmetric encryption is widely used today, and there are efficient algorithms, some even implemented on hardware. Examples of symmetric encryption algorithms are AES (Advanced Encryption Standard), 3DES, ChaCha, Salsa, Twofish, Blowfish, and Serpent. In this type of encryption, we use the same key to encrypt and decrypt messages (therefore, if someone can send encrypted messages, he can decrypt them as well).

Source: Symmetric encryption, an article by Diego Kingston.

A history of ARM, part 3: Coming full circle

As the 20th century came to a close, ARM was on the precipice of massive change. Under its first CEO, Robin Saxby, the company had grown from 12 engineers in a barn to hundreds of employees and was the preferred choice in RISC chips for the rapidly expanding mobile market. But the mobile and computer worlds were starting to merge, and the titans of the latter industry were not planning to surrender to the upstarts of the former.

Source: A history of ARM, part 3: Coming full circle, an article by Jeremy Reimer.

Relational shell programming

Unix is a bestiary of ad hoc databases: comma-, colon-, tab- and space-separated tables. Think of /etc/* or /var/log/*, or of columnar commands.

Shell scripts commonly, if unknowingly, compose five (of six) primitive relational-algebraic operations on these tables: union, difference, projection, selection and renaming:

  • cat acts like union;
  • sed and grep act like selection;
  • cut acts like projection;
  • awk can perform renaming; and
  • diff acts (almost) like difference.

Source: Relational shell programming, an article by Matt Might.