Plurrrr

Fri 27 May 2022

Crash reporting in Rust

In this post I'll be talking about recent work I and others have done to make crash handling and reporting in Rust a (fairly) straightforward procedure by introducing several new crates that can be used in conjunction with each other, or with other crates you may already have. Keep in mind that some of the crates and details I'll be talking about might change as it is still early days, but the broad strokes should stay true even if you're reading this blog post a couple of years in the future.

Source: Crash reporting in Rust, an article by Jake Shadle.